CS2 External ESP – Full Source Code

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thezuk

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FOR SALE​

Discord: @theonlyzuk
Memory Access:

  • Physical RAM mapping → no ReadProcessMemory, no process handles, no hooked APIs
  • 60 Hz cache thread → view matrix, entity list, controllers (0x840B), pawns (0x1D00B), 30 bones, weapon, C4 timer, observers, globals
  • Immutable snapshot → render thread reads copy, zero race conditions
Overlay:

  • D3D11 + ImGui → transparent, click-through, topmost, DwmExtendFrameIntoClientArea
Per-Player ESP (all toggleable):

  • Box (foot→head projection, width = height/2.4)
  • 17-bone skeleton (spine, arms, legs)
  • Head tracker (circle)
  • Health bar (vertical, green fill)
  • Name + flags (armor, weapon, defusing, scoped, flashed)
  • Tracers (screen edge → player)
  • Velocity prediction (vel × predDt, capped 20 ms)
Extras:

  • Bomb timer (site, time remaining, defuse success prediction)
  • Custom crosshair
  • Filters: teammates, spotted-only, spectator skip, dead players

Youtube: https://www.youtube.com/shorts/VI4O_ZXCQRc

2026-06-29-ca510193-f77e-4236-ba4b-634d7ec74d3b.jpg

Discord: @theonlyzuk

2026-06-29-c73820e5-e9ca-4ddf-bf2a-fe5a1bd408a9.jpg

Discord: @theonlyzuk
 

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